|Player damage|| Head: 30
|Rate of fire|| 200-600 RPM (500 with reloading)
3.33-10 RPS (8.33 with reloading)
One shot every 0.1-0.3 seconds (0.12 second average [not including spin-up])
|Effective range||Short (<100 blocks)|
Every shot increases spread by 0.0008
Spread goes up 0.008 per second (0.0048 with spread reduction)
Spread goes down 0.0032 a second
|Reload time|| Average
|Ammunition capacity|| 400 rounds
100 per magazine
|Recoil|| 0.003V, 0.00002H per shot
0.01-0.03V, 0.0000667-0.0002H per second
|Other notes||1.33 second spin-up time, 2.67 second spin-down time.|
The Minigun is a weapon available to the Commando class, as a primary weapon. It is the only primary weapon available to the Commando.
The Minigun has an extremely high rate of fire, and high damage. However, it becomes inaccurate at long range, making it difficult to land hits. The accuracy of the Minigun decreases to more shots are fired.
The Minigun takes around a second to 'spin up' - that is, the rate of fire starts off slow, and increases to full speed after around a second. You can spin up the Minigun without firing with the RMB. The Minigun won't fire at all until slightly spun-up, the fire rate increases by 300 RPM per second while spinning, and decreases when not spinning at 150 RPM per second. The Minigun creates noise while spinning, the frequency of which increases and decreases with the fire rate of the gun.
On default settings, the Minigun can destroy a map placed block in two hits, and a player placed block in four hits.
The Minigun is best used at short to medium distance, since the bullet radius opens at larger distances and the gun experiences very steep damage falloff.
- The Minigun can also be called a chaingun or a gatling gun.
- The Minigun has unusually high horizontal recoil compared to its vertical recoil.
|Image||Name and Objective||Notes|
| Riddle Me This
Demolish a structure of 50 blocks or more using the minigun
|Only available in the Commando class.|
- Powerful. The minigun has very high damage, and its accuracy means most shots will hit.
- Capable of taking down hordes of enemies due to its huge clip size.
- Moderately headshot dependent. Damage is only average without headshots.
- One of the least versatile weapons in the game, due to its short falloff range, lack of a scope, and spin-up time.
|Melee||Spade • Combat Knife • Pickaxe • Super Spade • Zombie Hands • Crowbar|
|Primary Weapons||Minigun • Bolt-Action Rifle • Semi-Auto Rifle • SMG • Pump-Action Shotgun • Double Barrel Shotgun • Tommy Gun|
|Secondary Weapons||RPG • Triple Barrel RPG • Pistol • Rocket Turret • Block Cannon • Drill Cannon • Snub Nosed Pistol|
|Equipment||Grenade • Antipersonnel Grenade • Parachute • Landmine • Radar Station • Engineer Jetpack • Disguise • Dynamite • C4 • Molotov Cocktail|
|Classic Weapons||Spade • Rifle • SMG • Shotgun • Grenade|
|Hurt + Heal Weapons||Assault Rifle • Automatic Pistol • Mine Launcher • Blocksucker • Machete • Auto-Shotgun • Grenade Launcher • Chemical Bomb • Sticky Grenade • Riot Stick • Light Machine Gun • Riot Shield • Med Pack|