Commando match-ups

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Class Strategy
CommandoBodyGreen.png
Commando
vs CommandoBody.png
Commando
If you end up facing another Commando, you can try to shoot the opposer with your RPG or Minigun, although remember that your opponent can do the same. Try to jump and circle strafe a bit to avoid their rockets or Minigun fire. If you're using the Triple Barrel RPG, you can rocket jump to safety if you're having trouble.
CommandoBodyGreen.png
Commando
vs MarksmanBlueBody.png
Marksman
Since the Marksman and Commando are both combat classes, you're about even with each other. Marksmen will usually try to attack from long range, where your RPG and Minigun are inefficient. Use your Spade and Constructs to make tunnels and bunkers to avoid their sniper rifle bullets to try and get into close range, where you can easily defeat a Marksman.
CommandoBodyGreen.png
Commando
vs EngineerBodyBlue.png
Engineer
Engineers have a weak damage output compared to you, and will usually not stand a chance against your RPG or Minigun. Be careful of Engineers that are far away, though, because the SMG has a much higher range than the Minigun and it's very easy for an Engineer to dodge a rocket shot from a distance.
CommandoBodyGreen.png
Commando
vs MinerBodyBlue.png
Miner
You're about even with a Miner when playing as a Commando, but be careful, because they can demolish you if they're using the Double Barrel Shotgun if you get too close. Try and stay out of the range of the Miner's shotgun while shooting rockets or firing the Minigun. You can use the Triple Barrel RPG to rocket jump away from the shotgun's range more easily, or to retreat quickly if you're having trouble.
CommandoBodyGreen.png
Commando
vs ZombieBodyBlue.png
Zombie
Commando is one of the best classes to fight Zombies, as the RPG and Minigun's high damage output can quickly shred through the high health pool of a Zombie. Beware though, as Zombies can take you out in two hits. Aim for the head with the Minigun, because it will do 4x damage compared to a body shot.