Mine Launcher
Mine Launcher | |
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Available to | Engineer |
Player damage | High (Landmine) |
Block damage | High (Landmine) |
Rate of fire | Low |
Effective range | Average |
Spread | None |
Reload type | Clip |
Reload time | Long |
Ammunition capacity | 5 rounds, spawn with 3
1 per magazine |
Recoil | Average |
Other notes | Cannot damage players directly
Mines can land off-center from the block grid |
The mines launched be the Mine Launcher act the same as the Marksman's landmines, but they use a different sound upon detonating. The Mine Launcher cannot damage players directly.
If a mine launched from the Mine Launcher lands in water, it will disappear. However, the mine icon will still appear on the minimap. Mines can only land on the floor. Mines that hit a wall or ceiling will bounce off.
Tactics
The Mine Launcher is useful in situations where a large number of enemies are crowded together, as the chances of one standing on a Mine are high. For example, Mines can be fired into an enemy controlled hill in the Multi-Hill Game Mode.
Bugs
- Sometimes, if the block under a mine placed by the Mine Launcher is removed, it will fall and land inside of the block below it, making it impossible to trigger.
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Mine Launcher | |||
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Stub
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Weapons | |
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Melee | Spade • Combat Knife • Pickaxe • Super Spade • Zombie Hands • Crowbar |
Primary Weapons | Minigun • Bolt-Action Rifle • Semi-Auto Rifle • SMG • Pump-Action Shotgun • Double Barrel Shotgun • Tommy Gun |
Secondary Weapons | RPG • Triple Barrel RPG • Pistol • Rocket Turret • Block Cannon • Drill Cannon • Snub Nosed Pistol |
Equipment | Grenade • Antipersonnel Grenade • Parachute • Landmine • Radar Station • Engineer Jetpack • Disguise • Dynamite • C4 • Molotov Cocktail |
Classic Weapons | Spade • Rifle • SMG • Shotgun • Grenade |
Hurt + Heal Weapons | Assault Rifle • Automatic Pistol • Mine Launcher • Blocksucker • Machete • Auto-Shotgun • Grenade Launcher • Chemical Bomb • Sticky Grenade • Riot Stick • Light Machine Gun • Riot Shield • Med Pack |