Patches

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28.10.2014 - Halloween Maps Update

Zombies,

We call on thee this spooky Halloween to unite in three Community made Halloween Maps!

Created by Ace of Spades Mapper "MrDisproportionateResponse" as part of the community run Halloween Map Competition run by the one and only friendly community Zombie Count.

The following three terr-ific maps are available to be played on all official Zombie Mode servers for a limited time during the Halloween period!

Draculas Castle - Steam Workshop


Pumpkin Patch - Steam Workshop


Trick or Treat - Steam Workshop


Get Infected! Launch Ace of Spades Now and find these maps on Official Zombie-Mode servers.

Vote for your favourite Halloween map: Click Here to Vote

02.09.2014 - Modding Update & More!

Update Highlights

  • Ability to mod KV6 weapon & class skins
  • Vote kick improvements
  • Auto-balance adjustment to allow flexibility to join the same team when playing with friends in public matches
  • A lot of balancing changes throughout the game as requested by the community, including a nerf to the overall Marksman class & a buff to the Engineer class.
  • Map improvements
  • Menu improvements
  • Reintroduction of the colour palette throughout the game

Modding

Restrictions on KV6 modding have been lifted & so modifying your local weapon and class appearance is now possible. The only limit is the maximum dimensions: x = 48; y = 68; z = 38. The official guide to modding can be found here.

Vote Kick Improvements

  • Kicks can no longer be initiated if the target player is in a team with 2 or less players.
  • Spectators can no longer initiate a vote kick.
  • If the kicker is on the opposite team to the target player, the kicker’s vote is no longer counted.
  • The pass threshold for a vote now takes into account half of the players in the team, rather than the entire game.
  • Vote kicks are now anonymous.

Known Issues

  • There are a few cases where your name will be revealed rather than remaining anonymous

Balancing Notes

  • The Pickaxe has had its player damage reduced.
  • The Pickaxe is also less powerful against blocks.
  • The Pickaxe now swings slower.
  • The Combat knife has had its damage dramatically increased.
  • The Combat knife is now slower.
  • Pistol headshot damage has been slightly reduced.
  • The shoot interval of a Pistol has been increased.
  • The recoil on a pistol has been significantly increased.
  • The Pistol has had its range reduced.
  • The Triple Barrelled RPG now has a larger blast radius.
  • The Triple Barrelled RPG now does twice as much block damage.
  • The Triple Barrelled RPG now deals slightly less damage to players
  • Regular grenades now deal higher damage to blocks.
  • The Bolt-action sniper has had its maximum ammo reduced to 7.
  • The Semi-Auto rifle has had its maximum ammo reduced to 15.
  • The regular RPG now causes less damage to blocks.
  • The pistol now has a slightly slower reload speed.
  • The Marksman can now fall a maximum of 30 blocks before death from full health.
  • The Marksman and Commando have had their speeds slightly reduced.
  • The Engineer’s speed has been slightly increased.
  • The Miner now starts with 0 blocks.
  • The Commando’s Shovel now digs at a slower rate.
  • Dynamite now has a maximum ammo of 1.
  • Dynamite now does more damage to player-placed blocks.
  • Dynamite now has an expanded blast radius.
  • Reduced the Torso damage of the Semi-Automatic Sniper.
  • Slightly reduced the Arms Damage of the Semi-Automatic Sniper.
  • Slightly reduced the Legs Damage of the Semi-Automatic Sniper.
  • Slightly reduced the Headshot Damage of the Semi-Automatic Sniper to balance it more with regards to the Bolt-Action Sniper.
  • Slightly increased the shoot interval of the Semi-Automatic Sniper.
  • Slightly increased the speed of the Crowbar.
  • The Commando now has access to the Fort Wall prefab.
  • The Scout now as access to the Caltrop prefab.
  • The Engineer now has access to the Bridge prefab.
  • The Engineer now has access to the “Super Pole” prefab.
  • The Pickaxe has been removed from the Miner’s loadout.
  • The Pistol now recoils upwards.
  • The Prefab lag should have been reduced.

We hope you enjoy this update as well as the recent dedicated servers update, and that it allows you to create even more amazing things!

Ace of Spades Team

18.08.2014 - Community Beta Preview

A huge preview update hits Ace of Spades today ready for you to test! Hi Guys,

Over the past few weeks, I have been trawling the forums, and liaising with the community managers in order to find out what you guys wanted to see in game. I’m happy to say that we have been able to get a long list of patches and updates ready for you to preview on the community beta!

If you don’t know who I am already, here is a quick introduction: I’m Tom, aka TauOmicronMu, and I have been working as an intern on Ace of Spades over the Summer. Other than that, head on over to my introduction thread in the Forum Lounge if you want to know more ^_^ Today brings you what I would like to dub the “(almost) everything you asked for” update!

This update is available as a Community Beta Now! Follow the instructions at the bottom of this post to play…

Firstly, a highly-requested change: Kv6 Modding!

We have re-enabled the modding of Kv6 models in your client, whilst imposing size restrictions, in order to prevent cheating. This means that you will now be able to create, distribute, and use your own Kv6 models in your game! (Maximum Dimensions: x = 48; y = 68; z = 38).

As well as this, we have made some changes to the vote kicking system. These are as follows:

  • Kicks can no longer be initiated if the target player is in a team with 2 or less players.
  • Spectators can no longer initiate a vote kick.
  • If the kicker is on the opposite team to the target player, the kicker’s vote is no longer counted.
  • The pass threshold for a vote now takes into account half of the players in the team, rather than the entire game.
  • Vote kicks are now anonymous.

Also included in this preview are a few Menu and HUD changes:

  • The Colour Palette has been re-enabled.
  • The position of the Colour Palette on the HUD has been changed.
  • Server Browser and Public Match have switched places on the Menu Screen.
  • Public Match has been renamed to Random Match.

We have also made some highly-requested changes to spawn points on a number of maps, along with a few smaller map-changes:

  • Added 3 Block Crate drop points to the “London” map.
  • Changed the Blue team spawns on the “Ancient Egypt” map, to place the team inside of the building, not on top.
  • Added two extra spawn points per team to the “Atlantis” map. These are excluded during the Multi-Hill game mode.
  • Added a second Blue team spawn on “Bran Castle”, slightly further behind the castle.
  • Moved the position of the Blue team spawn points on the “Frontier” map, in order to make the locations more balanced during the Multi-Hill game mode.
  • Added new spawn points for both teams to the “Great Wall” Map.
  • Added a new Multi-Hill Hill spawn to the “London” map.
  • Moved the spawns of both teams on the “Tokyo Neon” map. You will now spawn inside/just outside of the buildings, as opposed to on top/on top of trees (This applies to all mode except for Zombie).
  • Moved the spawns of both teams on the “Arctic Base” map. Neither team spawns with a clear advantage now.
  • Moved the spawns of both teams on the “Colosseum” map.

The profanity filter has also received a quick lick of paint, with quite a few words being removed.

A big issue with the current game was the balancing. Some weapons were too powerful, some were too weak, and very few were just right. After looking through a lot of community feedback, and having lots of chats with Sally especially, we have introduced a host of balancing changes. These should help to make the game much smoother, and more enjoyable:

  • The Pickaxe has had its player damage reduced.
  • The Pickaxe is also less powerful against blocks.
  • The Pickaxe now swings slower.
  • The Combat knife has had its damage dramatically increased.
  • The Combat knife is now slower.
  • Pistol headshot damage has been slightly reduced.
  • The shoot interval of a Pistol has been increased.
  • The recoil on a pistol has been significantly increased.
  • The Pistol has had its range reduced.
  • The Triple Barrelled RPG now has a larger blast radius.
  • The Triple Barrelled RPG now does twice as much block damage.
  • The Triple Barrelled RPG now deals slightly less damage to players
  • Regular grenades now deal higher damage to blocks.
  • The Bolt-action sniper has had its maximum ammo reduced to 7.
  • The Semi-Auto rifle has had its maximum ammo reduced to 15.
  • The regular RPG now causes less damage to blocks.
  • The pistol now has a slightly slower reload speed.
  • The SMG’s effective range has been slightly increased.
  • The Marksman can now fall a maximum of 30 blocks before death from full health.
  • The Marksman and Commando have had their speeds slightly reduced.
  • The Engineer’s speed has been slightly increased.
  • The Miner now starts with 0 blocks.
  • The Commando’s Shovel now digs at a slower rate.
  • Dynamite now has a maximum ammo of 1.
  • Dynamite now does more damage to player-placed blocks.
  • Dynamite now has an expanded blast radius.
  • Reduced the Torso damage of the Semi-Automatic Sniper.
  • Slightly reduced the Arms Damage of the Semi-Automatic Sniper.
  • Slightly reduced the Legs Damage of the Semi-Automatic Sniper.
  • Slightly reduced the Headshot Damage of the Semi-Automatic Sniper to balance it more with regards to the Bolt-Action Sniper.
  • Slightly increased the shoot interval of the Semi-Automatic Sniper.
  • Slightly increased the speed of the Crowbar.

Another small change we have made is to the Auto-Join feature on teams. The default balance for teams is now 3, meaning that each team can have a capacity of 3 extra players before players are force-joined to the other team.

Finally, a few miscellaneous changes that you might be interested in:

  • The Commando now has access to the Fort Wall prefab.
  • The Scout now as access to the Caltrop prefab.
  • The Engineer now has access to the Bridge prefab.
  • The Engineer now has access to the “Super Pole” prefab.
  • The Pickaxe has been removed from the Miner’s loadout.
  • The Pistol now recoils upwards.
  • The Prefab lag should have been reduced.

If you want to check this out, head to your Steam Library, and right-click Ace of Spades. From there, click “Betas”, and change the dropdown option from “NONE – Opt out of all beta programs” to “community – Pre-Release Preview”. If you have any constructive feedback or suggestions, feel free to post below – We’ll endeavour to read all of your suggestions and feedback, and make amendments, should they be necessary.

07.08.2014 - Dedicated Servers (Version 164)

Soldiers,

You can now rent your very own Ace of Spades Game Server!

Create your very own, up to 32-slot server and customise it to your exact specifications! Carve your own take on existing game modes, host community created maps from Steam Workshop, or go vanilla and run Classic Mode 24x7! With Dedicated Servers, the choice is yours…

We’ve partnered with one of the world’s leading providers of Game Servers, Multi-play to ensure you can host your own server from one of many worldwide locations, backed up by the power of ClanForge.

Get your Ace of Spades Dedicated Server Now: http://www.multiplaygameservers.com/game-servers/aos-aceofspades/

You can find help & documentation on how to configure your server here on the Server Guide Pages here!

Release Notes:

'Prefab Lag' should now be resolved for most players

Server Browser has been updated with new filters to accommodate community servers

Server password prompts for passworded dedicated servers have been added to the map loading screen

A number of other minor tweaks and changes

16.04.2014 - The Dedicated Server Preview (Version 164)

We're happy to announce that from today, everyone can now access a preview of the upcoming Dedicated Servers update. We have picked 3 key Community members to head up the servers for the three core regions, the admins can then recruit additional admins if they wish to help them run a great server during the preview period.

The Servers will be running on Multiplay's ClanForge Software, you can read up on all the features provided here

Count - Wiki Overlord, and awesome evangelist of all things community! He will be admining all the servers located in the US Region

Marisa Krisiame - Providing us with laughter with the 'easy-listening' music, and much super clever technical talk. MK will be admining all the server in the Australian region.

Old Flads - It's not often you see Olly without his Camera, he has been an awesome member of our Community, he will be admining the London Server.

Throughout the duration of the Preview you will only be able to play on the Servers provided in the Server Browser

How they choose to run the servers during this preview period is completely up to them, and we look forward to what they come up with!

Check out Old Flads' video of how to get involved in the preview.


http://www.youtube.com/watch?v=wUY6t53XGNM


Or check out the text tutorial below to access the preview & get involved.

1. Head into your Steam Library, right click Ace of Spades then go into properties

2. Click the 'Betas' tab and enter the following code j@g3x_s3rv3r (This should provide you with confirmation of access to the 'Server Preview' branch)

3. Make sure the Server Preview branch is selected in the the drop down menu

4. Press 'Play, and wait for the update to download, go to 'Find Match > Server Browser > Community' and join one of the preview servers and play with everyone!

We hope you will check it out, and take advantage of the opportunity to get involved via the dedicated server update before it is launched.

The Ace of Spades Community Team


02.10.2013 - Battle Builder Public Beta (Version 163)

Update Highlights

  • Map Editor Now Available
  • Steam Workshop Integration
  • Full Server Browser Has Returned!
  • St Valentine’s Day Massacre DLC Now Free for All
  • 100’s of Bug Fixes & Minor Improvements

Votekick Update Votekick has been tweaked to try and reduce abuse of the feature.

  • Any player can initiate a votekick, however, now only players on the same team as the player subject to a kick vote can vote on whether they should be removed from the game or not. This should still allow players who are griefing their team mates or obviously abusing a glitch to be kicked whilst making it harder for players who are simply good at the game to be booted out.
  • The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".
  • The host of a custom game can kick any player from their game. However, this only applies to the original host for the game, if that host leaves this privilege will be lost!
  • The host of a custom match cannot be targeted to be kicked from the match.
  • In VIP mode if the VIP is kicked, for any reason, another VIP should be selected from the remaining members of their team.

Known Issues

  • Server Auto balancing Over-rules Custom Match Settings
  • Several functionality issues with the new Votekick system

Patch Notes

  • Fixed a lobby issue whereby changing the Max Players whilst a player joins could cause the player to ghost and break the lobby.
  • Changing Anti-alias graphics settings no longer require a client restart to take effect.
  • Several Client/Server Security Improvements
  • Fixed an issue which could cause construct names to not update if a player changes class with the keyboard.
  • Fixed an issue which could cause block usage to not update if a player changes class with the keyboard.
  • A number of translation/text updates were applied.
  • Fixed an issue where leaderboards could appear empty without a relevant error message.
  • Improved the handling of network errors in the leaderboard menu.
  • Graphics Defaults now affect the Draw Distance setting.
  • Updated Default Shader Quality to Medium.
  • Fixed an issue where Turrets could be placed inside blocks in some situations.
  • The Server List will now sort servers by current players, followed by maximum players by default.
  • Spectators can now be seen on the score screen and vote-kick dialog from the opposing team.
  • If network connection is lost while on the "lobbies menu", you will now be sent back to the main menu and shown an error message.
  • Fixed an issue which could allow non-hosts to change UGC settings after the host lost network connection.
  • Improvements to the frontend and backend processing of the leaderboard.
  • Removed deprecated key bindings
  • Prefabs are now known as constructs in all menus.
  • Fixed an issue which would cause players to be presented with a blank screen when entering spectate as classes are changing.
  • Projectiles now explode 50 blocks above the highest block
  • Fixed an issue where a player joining from spectators could be auto-assigned a restricted class.
  • Fixed an issue where the team progress bar could be positioned incorrectly if the window was resized.
  • Flare blocks are now counted when repairing bases in Demolition Mode.
  • A number of security/hack fixes have been attempted.
  • Fixed several issues which could cause the class menu button to become enabled at the wrong times.
  • Fixed an issue where the Construct Set field could yield no options in a Map Creator lobby.
  • The default selected equipment item is now always the most practical item in a players inventory.
  • Fixed an issue with the Maximum score in Demolition Mode.
  • Fixed an issue which could cause a survivor to remain a survivor after death in Zombie! Mode.

And Many Many More! For Full Notes Visit: Ace of Spades Forums


14.06.2013 - Build 3133

Fixes and Tweaks

General:

   Optimized method in which large voxel objects are destroyed, should no longer cause connection timeout message.
   Fixed an issue where the scrollbar would not retain its position correctly in Custom Match Lobbies
   Several optimizations to the ranked server match-maker to ensure the best server is selected based on ping and
   server population
   Fixed an issue where the ranked server match-maker could cause a game crash in certain scenarios
   Improved accuracy of loading progress bar on the loading screen
   Change of options order within Rules (General is now is the second option)
   Updated block and prefab placement cost to display even if the placement is not valid, in which case the cost
   is displayed in red
   Removed unused and duplicate PNG and KV6 files from the client
   Dump files will now be created in the game's install folder if the game crashes
   Fixed an issue where pressing ALT could cause the game to enter a paused state
   Improved the way using TAB on the end-of-round score screen switches between score boards
   Fixed an issue which could prevent a custom match host from kicking a player from the lobby in Zombie Mode
   Fixed an issue where a player a player's team color would become "Blue" if their team was selected as "Neutral"
   in the lobby
   preventing them from joining the game.
   Improved messaging if a player tries to change team during a Zombie Outbreak
   Removed option to start games with a target score of 256 or greater
   Fixed an issue where Spectators could be incorrectly kicked at the end of the map
   Removed "Most Team Kills" Award


Weapons:

   Added Engineers SMG Foresight
   Added a mini map icon for the Rocket Turret
   Fixed an issue where Rocket Turrets would not "One Hit Kill" when the option was enabled in a Custom Match


Graphics:

   Fixed an issue where shadows could move ahead of a character


Gameplay:

   Decreased Target Score within TDM to 200
   Decreased dynamite knock back to reduce cases of using it to team kill
   Added correct text to several Prefabs where placeholders were displayed before
   Added ability to place Rocket Turrets on water
   Balanced Fall Damage (Especially the Engineer)
   Improved Vote Map display reliability in Ranked Matches
   Fixed an issue in Demolition Mode causing characters to become unable move during the base building time
   Fixed an issue whereby it was possible to leave the bounds of the tutorial
   Fixed an issue whereby a single tutorial area could be occupied by multiple players
   Fixed an issue with Rocket Turret positioning
   Fixed an issue with Rocket Turret ghost color not being neutral sometimes
   Fixed an issue where the ghost prefab could become partly submerged under the water line


Scoring:

   Attempted Fix for an issue where a TDM round would not end when the target score was met
   Attempted Fix for an issue where players could receive a score of zero during a TDM
   Improved server-side performance of the leader-boards


Text/Messages:

   Removed ability to enter text in the in-game chat which is not supported by the chat font
   Improved Leaderboards display of long names by cropping rather than re-sizing the font
   Fixed an issue where "Blocks cannot place on water" message would flicker
   Added correct text to the "MOST_Distractions" award
   Added different message to be sent to the player who cashed in a diamond than is sent to the rest of the team


13.05.2013 - Build 3067

Main Menu:

   Added a new Main Menu layout
   Added new menus: Ranked Match (new design), Custom Match, Player Profile, Tutorial, Achievements, Leaderboard, Credits
   Removed Quick Match, Choose Match options


Score System:

   Leaderboard (platform icon): shows Global, Local and Friends stats, divided into different game modes and general
   Player Profile : shows personal stats and ranks, Game Modes - Classes - Equipment stats
   Players personal match score is shown on the HUD in a game
   Updated end of game score screens with awards and scores


Ranked Match:

   Now you can play predefined game modes that track your rank and scores


Custom Match:

   Now you are able to set up your own game rules / settings
   You are able to chat while in a custom lobby
   You are able to join your Steam friends matches
   Host can create teams (options: neutral, blue, green)
   Match Settings:
   Privacy (Invite, Friends, Open)
   Mode (all game modes)
   Max Players (2-24)
   Match Length (5-90)
   Map (Standard, Classic, Mafia)
   Game Rules (Enable/Disable Classes, Enable/Disable Weapons, Changing Game Rules, Changing General Game Features)


Fixes & Tweaks


Graphics:

   New Loading screens that shows maps, modes and scores
   General HUD refinement
   Occupation Mode: added smoke animation onto bomb


Classes:

   Edited the Rocketeer into an Engineer class
   Changes health amounts for each class
   Commando: Moved both RPGs under the Secondary Weapons, Removed Pistol and Block Cannon and added new Prefabs
   Marksman: Removed Block Cannon, added new prefabs, Sniper Rifle renamed as Bolt-Action Rifle, Rifle renamed 
   as Semi-Auto Rifle,
   Increased Landmine max number to 5
   Engineer: Removed Spade and Block Cannon, added Engineer Jetpack, new prefabs
   Miner: Removed Block Cannon, new prefabs


Weapons:

   Snowblower: removed Christmas design, renamed as Block Cannon
   Knife: faster movement
   Added Classic SMG, Classic Shotgun for Classic CTF selection


Votekick:

   Players are able to kick other players by pressing 'K'


Gameplay:

   Removed the limit on the length of block lines
   Occupation Mode is now score based - 50 points to win the match
   Default match length for Classic is now 90 minutes long


Sounds:

   Added diamond disappear sound
   New sound when hitting water with melee weapons


Bugs:

   We have made a whole host of bug fixes, and hope that you have a better gaming experience.

28.03.2013 - Build 2652

New Maps

   The Colosseum
   The Great Wall
   Atlantis
   Frontier
   Invasion
   Classic Gen


New Game Mode

   Occupation Mode (Attackers [Green] vs Defenders [Blue])


Menus

   Improved Main Menu background
   Loading Bar Bullets now have improved visibility


Graphical

   Improved sky boxes are now available on many maps
   Laser Sight added to Sniper Rifles


HUD

   Improved Timer Design
   Entity Icons on the Mini Map are now white instead of black
   Added building health percentage indicators in Demolition Mode
   Added numeric value to health bar
   Added current class icon to health bar


Gameplay

   Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
   Improved Scoring System
   Reduced Triple Barrel RPG knockback on team members
   Increased Falling Damage
   Weapon swaps automatically when current weapon is out of ammo
   Spectators can now rejoin their previous team regardless of team balancing


General

   Improved Textures for Health, Ammo, and Block Crates
   Players can now vote for the next map before the end of the round
   Added Chat Profanity Filter
   Idle players are kicked from the server automatically
   Players can now receive Domination and Revenge status against other players
   Added Multi-Kill notifications
   Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
   Window resolution is now saved between sessions when using Windowed Mode.


Sound

   Added new ambient sound effect for Mayan Jungle Map


Misc

   Other Minor Client & Server Optimisations


Classic

   Minimap entity icons show a height indicator pointing up/down accordingly.
   Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the 
   players total 
   block count
   Bottom layer of the world is now indestructible
   Players can no longer build on the water
   Increased spawn protection to 3 seconds
   Prevented player names from displaying through blocks
   Grenade damage can no longer pass through walls
   Fixed inconsistencies with Grenade throwing range
   Reduced block auto climb speed


Known Issues

   Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in 
   future version.

19.03.2013 - Build 2523

Crashes/Freezes

   Fixed various de-sync & connection issues
   Improved compatibility for lower end machines


Balancing/Gameplay

   Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
   [DLC] Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
   You can no longer bury one of the health crates on Arctic Base
   Landmines now also detonate when buried 2 blocks deep
   It now takes 2 headshots to kill the Miner with the Rifle
   Friendly dynamite timer is no longer visible through the whole map
   If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will 
   become infected
   Updated zombie spawn areas on Double Dragon
   While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
   Added additional crate spawn points to Arctic Base and to Lunar Base


Graphical/HUD

   Grenades no longer clip through blocks
   [DLC] More realistic model for Tommy Gun when in aim mode
   Miner's hat is team coloured instead of having black lines on it
   Resolution no longer resets back to default settings (800x600) after restarting the game
   Minimap and timer now displays in spectator mode
   Reintroduced the hide HUD option that can be mapped from the controls settings menu


User Interface

   Grammar corrections across all languages
   Reduced text sizes to fit UI across various languages
   Fixed map rotation in server browser to match with the in game map
   Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
   The Mayan Jungle map on the choose server menu now has a blue river rather than a black one


Classic Mode

   The spade now takes two hits to break blocks using the left mouse button function.
   Using the spade's right mouse button function no longer collects blocks
   Falling damage has been increased
   When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top
   edge.
   Updated spawn areas on Hiesville

01.03.2013 - Build 2414

Graphics

   Bullets no longer appear to pass through walls
   Mafia DLC skin is now the default game launch background image


DLC

   Spawning fixes for Territory Control game mode; Players are now less likely to spawn on roof tops
   Timer now displays correctly in VIP mode
   Players no longer spawn in contested areas in Territory Control game mode
   VIP kill cam lets you scroll through and follow your remaining team mates on-screen in game once you have been
   killed and doesn't just focus on where you were killed


Audio

   The Molotov Cocktail now has its own sound effect instead of using the grenade sound effect
   Main Menu music no longer plays while you are in game


General

   Zombie Class information has been moved to the right hand side of the screen
   Internet network servers now only refresh once rather than repeatedly refresh
   A message is displayed on screen when a players has joined or leaves the game
   Memory leak has been fixed, this should cause fewer crashes
   New achievements added
   Map loading progress bar now moves more smoothly rather than jumping, showing that the map is loading and sends 
   map data quicker
   The game servers network defaults to the Internet tab rather than the Favorites tab
   New spawns points and crate drops have been added to the Arctic Base map.
   Spawns points and crate drops have been updated on the Lunar Base map.


Language

   Fixed all non-translated text


Gameplay

   Rocketeers can now pick up ammo crates even when they have full ammo, but fuel is low, to refill the fuel bar
   Desync issues fixed, players are no longer able to pass through solid blocks


Weapons

   Detonation time of an antipersonnel grenade doesn’t change, whether it has been thrown or not
   Grenades no longer clip through the floor, they appear on the ground instead


Connectivity

   A conceivable fix for connection-breaking server issues

14.02.2013 - Build 2336

St. Valentines’s Day Massacre DLC Pack:

   New background added to the game menu
   
   New Character Class 'Gangster':
       4 randomly chosen skins for each gangster
       2 boss skins for VIP Mode
   
   New Weapons (for the gangster class):
       Tommy Gun
       Snub-Nosed Pistol
       Molotov Cocktail
       Crowbar
   
   New Maps:
       City of Chicago
       Alcatraz
   
   New Game Modes: 
       VIP:
           Each team must protect their VIPs and kill the enemy VIP
           Players health slowly starts decreasing after their VIP died
           VIP marked with a crown on the map
       
       Territory Control:
           Occupy territories and stop enemy players to take territories back
           7 hills can be occupied; each area marked with a letter from A to G
           After 5 seconds, players receive different amount of points, depends on how many hills they claimed 
           already (points increasing by 5 points per hill)

Standard Game:

   New Maps for Standard Game Modes:
   Bonus MAP - Tokyo Neon: Capture the Flag, Demolition Mode, TDM, Zombie
   AS VOTED FOR BY THE COMMUNITY - Ancient Egypt: Diamond Mine, Multi-Hill, TDM, Zombie

08.02.2013 - Build 2180

Crashes/Freezes

   Improvements have been made to client and server synchronisation.
   Some stability changes have been made to stop some crashes.


Balancing/Gameplay

   Diamond Mine messaging changed to avoid repeatedly displaying the same message.
   Rocketeer has been given the pickaxe as an option on the Choose Class screen.
   CTF now has a score limit is now 5 rather than 50
   CTF captures are worth 1 point now instead of 10
   The mysterious sound of placing a block no longer happens when you don't have any blocks to place
   The achievement “Dead Drop” now unlocks correctly
   Reticule no longer turns red when hitting a friendly character.
   Reticule no longer turns red when firing at the area of a dead character.
   Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.


Graphical/HUD

   Winter Valley skybox has been better aligned with sea level.
   Class icons added to in game scoreboard.
   Names and icons turn red on the in game scoreboard if the player has been killed.
   Multiple ammo boxes will no longer spawn on the same point at the same time.
   Flare blocks correctly displayed when placed on water.
   Improvements to indicator showing whether a block can be placed or not.
   Tilde key function has been removed
   Lighting is correctly removed when a Flare Block is destroyed


User Interface

   The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word
   All buttons in the menus increase in brightness when the mouse hovers over.


Language Specific

   French
       Spelling mistake in French version, “Soyez le dernier joueur Ã♤ poser une bombe avec succès, puis remportez 
       la manche.” is 
       now fixed


Classic Mode

   Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.
   The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!
   CTF now has a score limit is now 5 rather than 50
   CTF captures are worth 1 point now instead of 10

01.02.2013 - Build 2157

Classic Mode

   Weapon inventory is always horizontally centered on screen
   Intel is now waterproof and floats on water
   Player is unable to use spade whilst sprinting
   Reticule is no longer displayed in aimed mode


Standard Gameplay

   Picking up an ammo crate always correctly updates player’s ammo count
   Change Class icon does not show any more when players try to change their team
   Score is now locked when scoreboard appears
   Multi Hill: 4 figure team scores are displayed correctly
   Prefab placement method optimised
   Flare block tool can always be selected on choose class menu


Map

   Bran Castle: Removed from Multi Hill rotation
   WW1: White floating block removed from map
   To the Bridge: One spawn point has been moved to avoid spawning on top of a building.


Weapon

   All weapons: reticule no longer changes color if no damage has been done


Graphics

   Ambient Occlusion displays correctly on low and medium graphics settings
   Correct Skydome now displays in Winter Valley
   OpenGL 1.5 shader setting added to Graphics Tab of the Settings Menu
   Tweaks to optimization for some some low end systems


General

   Digging sound effects are now correctly played
   Further fixes to client/server desync issues
   Fixes for some crashes on game loading screen
   Fixes to players falling out of the map
   Fixes to clients loading into the incorrect map
   Fixes for matches not ending when winning score is reached

24.01.2013 - Build Content_218

Classic mode

   Classic Capture the flag including the following features:
   Command Post (CP) as the drop point for intel and replenishing health & ammo
   Player can shoot and dig whilst carrying intel
   
   A single class for the Classic mode with the following weapons:
   Spade
   Rifle
   Grenade
   
   Five new maps for the Classic mode 
       WW1
       Crossroads
       To The Bridge
       Trenches
       Winter Valley
       
       Hiesville has thawed out

Standard game

   All classes have visited the quartermaster and received some different weapons designed for differing 
   game-play styles.
   The Markman now has a choice of a bolt action rifle or a semi-automatic rifle as well as a new combat knife
   Miners have two shottys, a pump action or a double barrel version.
   Rocketeer’s Jetpack now has glide and jump variants.
   Commandos now rock a powerful one-shot RPG or less powerful triple barrel RPG, a combat knife option and an 
   anti-personnel grenade option.
   
   Timer for the Rocketeer’s Rocket Turret has been increased by 50%
   The Marksman has been hanging out with some engineers and has learnt to build a sniper tower using his constructs.
   Changes to existing constructs for other classes.

General

   All equipment has had starting ammo reduced, further ammo can be collected from crates
   Balancing tweaks to a number of weapons
   Fixes to multiple crash bugs
   Balancing changes made to Multi-hill game mode
   Players now take damage when falling into water
   Movement speed in water has been reduced
   Zombie Mode – It takes additional time for the zombies to be picked which allows players more time to enter match 
   and select class.
   Attempting to sprint while in scoped view will cause the player to leave scoped view
   Issue that caused two music track to play at the same time on the main menu has been fixed
   Holding the mouse over start button whilst map is loading no longer causes the player be to able to click start
   A number of text bleeds in languages other than English have been resolved

18.01.2013 - Build 2089

Crashes/Freezes

   Further fixes for crashes that occur during gameplay and loading screens
   A fix for incompatibility with AVG has been added.
   Improvements to how the game now handles destruction of large objects
   Fixed a crash related toclicking the Ranked Match button on the main menu

Balancing/Gameplay

   When Zombies are killed they no longer spawn where they die
   Some improvements to map specific spawn points
   The player can no longer move faster by jumping or falling when carrying game mode objectives
   Improvements to placement of individual blocks
   Further improvements to Constructs to prevent players from becoming trapped
   Sniper Rifle fix for accuracy at distance
   Land Mines can now be destroyed by direct weapon fire

Graphical/HUD

   Following requests from the community the reticule now adds a visual indication when you hit someone 
   (turns red briefly)
   Additional graphics settings have been added to the settings menu
   Some improvements to ATI graphics card compatibility
   On the choose match screen the correct minimap is now shown for Double Dragon

User Interface

   Minor improvements to menu screens

Language Specific

German

   Improvements to text in menus

French

   Improvements to text in menus

Spanish

   Improvements to text in menus

Russian

   Improvements to text in menus

Italian

   Improvements to text in menus

Polish

   Improvements to text in menus

11.01.2013 - Build 2055

Servers

   Reduced lag

Crashes/Freezes

   Destroying large structures no longer crashes the game
   Significant number of fixes to crashes occurring in game, and during loading
   Resolved desync between client and server, which in turn has fixed multiple other gameplay issues

Balancing/Gameplay

   Improvement to the range of the Snow Blower
   Increase to the range of the Sniper Rifle
   Decreased RPG's damage to players and landscape
   Decreased RPG's knockback on players
   Increased RPG's splash damage
   Landmines now explode when buried
   General minor balancing for the Shotgun
   Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
   Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
   Players can no longer be trapped inside blocks placed by other players
   Synchronised hit splash effect and audio feedback when successfully shooting players
   Unintentional voice chat function has been disabled
   Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the
   mode is loading

Graphical/HUD

   Graphical optimisation to Flare Block lighting
   In game text improved
   Shader based performance improvements

21.12.2012 - Build 1975

Winter Content Pack

   New Map: Castle Wars - inspired by RuneScape's minigame namesake.
   New Map: Heisville - World War 2 mayhem created and chosen by the community.
   New Map: Block Ness - a lake, a frozen monster, a host of possible tactics.
   New Map: Arctic Base - unleash a Cold War, literally.
   New Map: Double Dragon - because one dragon just isn't enough.
   New Game Mode: Capture the Intel - CTF Ace of Spades style
   New Weapon: Snow Cannon - A winter themed weapon that fires snow blocks.

Fixes, Tweaks, and Additions

   Servers
   Addition of Australian servers - Please note the server tab has been added, but it will take a little longer
   before the servers start to populate in the list.

Crashes/Freezes

   Crashes due to running the game in translated versions have been fixed.
   Crashes relating to spectator mode have been fixed.

Balancing/Gameplay

   The Rocket Launcher has received some balancing tweaks.
   The Jetpack has received additional balancing.
   The SMG has been rebalanced.
   The Shotgun has been rebalanced.
   The Sniper Rifle's scope now has improved zoom.
   The Sniper Rifle has been tweaked to reintroduce recoil.
   The Pistol now has a reticule in and out of aim.
   Fix for Grenade damage.
   Ammo amount for the Drill Gun and Dynamite has been tweaked.
   Melee damage is more consistent.
   Knockback from explosions has been tweaked.
   Land Mine has received some balancing tweaks.
   The Rocketeer's walk speed has received a slight increase.

Graphical/HUD

   New Gravestone model introduced

Translated Versions

   Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian Portuguese translated versions.

19.12.2012 - Build 1881

Crashes/Freezes

   Zombie mode servers no longer result in a blue or grey screen on joining
   Zombie Mode no longer results in the game crashing during the loading screen.
   Various mid game crashes have been resolved.
   Crashes whilst choosing class have been resolved.
   Various game loading crashes have been resolved.
   Various map change crashes have been resolved.
   Temporary fix for crashes caused by special characters in Steam names.

Balancing/Gameplay

   Additional tweaks to Jetpack balancing.
   Crates can no longer be completely hidden by placing blocks inside them.
   Additional balancing to death and gravestone explosion damage.
   Respawn timer extended to allow for class change without a point penalty
   Balancing to the number of blocks a player spawns with.
   Balancing to character movement speeds
   Increased aim speed for Rocketeer’s turret.
   Balancing world block health and prefab block health
   Soldier body health is slightly lower
   Engineer non-jetpack jump height is lower
   Dynamite has had multiple balancing changes
   Super spade has received multiple balancing changes
   Rocket Launcher has received multiple balancing changes
   Sniper rifle damage increased, ammo increased and recoil removed

User Interface

   Improvements to the server select page to help players better identify servers, and choose the server that 
   will provide the best performance for their location.
   Various text corrections.
   Various fixes to font sizes.
   Improvements to control settings menu.

Graphical/HUD

   Colour of the sea is no longer changed by crouching.
   Diamond carrier’s view is no longer obstructed by diamond icon.
   Graphical fix to game loading screen when maximising window.
   Game resolution is no longer reset after reloading the game.

Misc.

   Taskbar icon now matches the client icon.
   Improved detection for achievement awards.


Language Specific

German

   Various translation fixes for achievements, menus & in game text.

French

   Various translation fixes for achievements, menus & in game text.

Italian

   Various translation fixes for menu & in game text.

Spanish

   Various translation fixes for menu & in game text.