|Block damage|| High
Destroys two map blocks in one hit
|Rate of fire|| 60 RPM (40-60 with reloading)
1 RPS (0.67-1 with reloading)
One shot every second (1-1.5 second average)
|Effective range||Very close (<60 blocks)|
Firing once will max out the spread
The spread will go down 0.0032 pixels per second
|Reload time||0.5 seconds per bullet|
|Ammunition capacity|| 30 rounds
5 per magazine
|Other notes||Fires 10 bullets per round|
The pump-action shotgun shoots several bullets simultaneously, which spread outwards in a fairly narrow cone. This scattershot feature makes the pump-action shotgun deadly at close range, where it can kill most classes in one or two hits. However, it is ineffective at medium range and nearly useless for long range attacks.
The pump-action shotgun is an extremely effective weapon in the zombie gamemode, as zombies have no ranged attack and such must get close to players where the shotgun is most deadly.
On default settings and at close range, the pump-action shotgun can destroy two map placed blocks in one hit, and a player placed block in two hits.
At close range, the Pump-Action Shotgun can usually one hit kill most classes. The table information below has accurate information regarding entity damage:
|Entity Part||Damage per bullet||Damage per shot|
Note that the shotgun fires 10 bullets with one shot.
Due to it's extremely short range, it is not recommended to take on other classes at a distance with the pump-action shotgun, as you will likely be killed before you can get into range. Instead, you should try to get up close and personal where you can kill most classes in one or two hits.
A good tactic to employ is to ambush other players by remaining in corners or against walls and killing them as they move past. "Breaching" tactics, where the player destroys a section of a wall or building (using, for example, the Drill Cannon) and charges through with all guns blazing, are also an extremely effective way to use the Pump Action Shotgun; as you can surprise enemies sheltering behind a wall and have enough shots to clear out a whole room.
Because the pump action shotgun has a shorter reload time per bullet than it's fire rate, if the player reloads after every shot while still holding click they can still fire at the same rate and will never have to stop to reload.
- The Pump-Action Shotgun used to be named simply as the Shotgun. It was renamed in Build 218, which was released on January 24th 2013.
- Very powerful. Deals damage comparable to that of the Minigun
- Very effective at close range due to it's spread and fire rate.
- Relatively steep falloff and spread means that this shotgun has a relatively short effective range.
- Headshot dependent. Limb damage is poor and body damage is only above average.
|Melee||Spade • Combat Knife • Pickaxe • Super Spade • Zombie Hands • Crowbar|
|Primary Weapons||Minigun • Bolt-Action Rifle • Semi-Auto Rifle • SMG • Pump-Action Shotgun • Double Barrel Shotgun • Tommy Gun|
|Secondary Weapons||RPG • Triple Barrel RPG • Pistol • Rocket Turret • Block Cannon • Drill Cannon • Snub Nosed Pistol|
|Equipment||Grenade • Antipersonnel Grenade • Parachute • Landmine • Radar Station • Engineer Jetpack • Disguise • Dynamite • C4 • Molotov Cocktail|
|Classic Weapons||Spade • Rifle • SMG • Shotgun • Grenade|
|Hurt + Heal Weapons||Assault Rifle • Automatic Pistol • Mine Launcher • Blocksucker • Machete • Auto-Shotgun • Grenade Launcher • Chemical Bomb • Sticky Grenade • Riot Stick • Light Machine Gun • Riot Shield • Med Pack|