|Block damage|| Average
Destroys 10+ map blocks in one hit
|Rate of fire|| 45 RPM
One shot every 1.5 seconds
When scoping there is a green ring around the screen, reducing the player's field of view.
|Reload time||1.5 seconds, including delay|
|Ammunition capacity|| 3 rounds
1 per magazine
|Other notes|| Low flight speed
Causes area damage
Moderately affected by gravity
The RPG (stands for rocket-propelled grenade) is a weapon available to the Commando class in the secondary weapon slot, along with the Triple Barrel RPG. It is a large, green, shoulder-fired rocket launcher.
The RPG is a useful weapon at medium range, and can cause major damage if you manage to land a hit. However, this can be difficult as the low flight speed of the shells makes attacks relatively easy to dodge. At short range, you risk taking large amounts of damage from your own shells. At long range, the shell can be easily dodged because of its high visibility, slow flight speed, low accuracy (compared to the rifles, compared to everything else the RPG is very accurate), and the fact that the shell is affected by gravity.
You can use RPG to negate fall damage - if you rocket jump just before you hit the ground, you can effectively survive a fall which would kill you otherwise, although it's triple barrel counterpart is a lot more effective due to the lower self-damage.
On default settings, the RPG shotgun can destroy 10+ map placed blocks in one hit, and 10+ player placed blocks in two hits.
The RPG is a 1 hit kill to any class in its blast radius.
The RPG is best used at short and medium range, but at long range it's low flight speed and arc due to gravity become apparent.
Due to it's high block damage, the RPG is often used in the zombie gamemode to destroy zombie structures such as bridges.
Weapon Demonstration Video
The RPG's block damage was reduced in Version 165 (Modding Update & More!).
- Very powerful. Can one hit kill any class.
- Large blast radius means it is very easy to hit someone.
- Can be used to negate fall damage, but this is only useful on lethal falls because of the high damage this will do to you.
- The long reload time and ability to damage yourself means aiming carefully is very important.
- The flight speed is slow and it is affected by gravity, so it is very difficult to hit someone at a range.
|Melee||Spade • Combat Knife • Pickaxe • Super Spade • Zombie Hands • Crowbar|
|Primary Weapons||Minigun • Bolt-Action Rifle • Semi-Auto Rifle • SMG • Pump-Action Shotgun • Double Barrel Shotgun • Tommy Gun|
|Secondary Weapons||RPG • Triple Barrel RPG • Pistol • Rocket Turret • Block Cannon • Drill Cannon • Snub Nosed Pistol|
|Equipment||Grenade • Antipersonnel Grenade • Parachute • Landmine • Radar Station • Engineer Jetpack • Disguise • Dynamite • C4 • Molotov Cocktail|
|Classic Weapons||Spade • Rifle • SMG • Shotgun • Grenade|
|Hurt + Heal Weapons||Assault Rifle • Automatic Pistol • Mine Launcher • Blocksucker • Machete • Auto-Shotgun • Grenade Launcher • Chemical Bomb • Sticky Grenade • Riot Stick • Light Machine Gun • Riot Shield • Med Pack|