Weapons and Equipment

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There are various weapons and pieces of equipment available to players. In most game modes, players must choose an item for the melee, primary weapon, secondary weapon and equipment slots. Different classes have different weapon and equipment available to them, although some items are available to multiple classes. Different weapons have different attributes, such as varying damage, speed and ammunition capacity.

Melee

Weapons and equipment in the Melee slot are short range and intended for close combat or digging. They use no ammunition.

Item Image Available to Notes
Combat Knife
Knife.png
Commando, Marksman Very effective melee weapon. Slow, but causes 80 damage per hit. Makes for a poor digging tool due to low block damage
Pickaxe
Pickaxe.png
Marksman, Engineer, Miner, Medic High speed, and removes a single block per hit. Causes 40 damage per hit on other players
Spade
Spade.png
Commando, Specalist Digging tool that damages two blocks per hit. Can remove terrain blocks in one hit and player placed blocks in two hits. Poor weapon due to very low player damage
Super Spade
Superspade.png
Miner Extremely effective digging tool that removes a cube of blocks three squares high and wide and two squares deep. Has average player damage
Zombie Hands
Zombie hands.png
Zombie Only available to the Zombie in the Zombie game mode. Have high damage and long reach. Extremely effective at digging
Classic Spade
Spade.png
Deuce Only available to the Deuce in the Classic CTF game mode. Using left click allows for quick digging, whilst right click removed three blocks per hit making it useful for tunnelling
Crowbar
Crowbar.png
Gangster Only available to the Gangster in the VIP and Territory Control game modes. Destroys a single block per hit. Average damage, dealing 80 damage per hit.

Primary Weapon

The main weapons available to each class.

Item Image Available to Notes
Bolt-Action Rifle
BoltActionNeutral.png
Marksman High magnification scope and damage making it a good weapon for sniping - a headshot is an instant kill against any class. Requires reloading after each shot
Double Barrel Shotgun
DoubleBarrelShotgun.png
Miner, Medic Shoots multiple bullets simultaneously which spread outwards in a cone. Extremely high damage at short range, but near useless at medium or long range
Minigun
Minigun.png
Commando Extremely high rate of fire and high damage, but inaccurate at long range. Takes a short time to "spin up"
Pump-Action Shotgun
PumpActionShotgun.png
Miner Shoots multiple bullets simultaneously which spread outwards in a cone. High damage at short range, but near useless at medium or long range
Semi-Auto Rifle
Semiautorifle.png
Marksman Lower damage and scope magnification than the Bolt-Action Rifle, but with a higher rate of fire. Good all round weapon
SMG
Smg.png
Engineer, Specialist High rate of fire and average damage. Useful at short, and with the use of the sights, medium range, but requires reloading often
Classic Rifle
Classic rifle.png
Deuce Only available to the Deuce in the Classic CTF game mode. Good all-round weapon with high damage and long range, but a relatively slow rate of fire
Classic SMG
Classicsmg.png
Deuce Only available to the Deuce in the Classic CTF game mode. High rate of fire, but average range, damage and ammo capacity
Classic Shotgun
ClassicShotgun.png
Deuce Only available to the Deuce in the Classic CTF game mode. Very high damage, but short range
Tommy Gun
TommyGun.png
Gangster Only available to the Gangster in the VIP and Territory Control game modes. High damage and high rate of fire. Effective up to medium - long ranges.

Secondary Weapon

The secondary weapons available to each class.

Item Image Available to Notes
Block Cannon
BlockCannon.png
Engineer Uses blocks from the players block wallet as ammunition, which land on the ground if they do not hit another player. Commonly used for creating bridges or pathways. Poor weapon due to low damage and flight speed1
Drill Cannon
Drillgun.png
Miner Fires a drill which causes massive block damage, and explodes after a short distance. Often used to quickly create tunnels, or cause damage to structures. Poor weapon as it is hard to aim, has a slow reload speed, and a small ammunition capacity, but has high player damage
Pistol
Pistol.png
Marksman Average rate of fire, damage and accuracy. More effective at close range than the rifles available to the Marksman
Rocket Turret
RocketTurret.png
Engineer Placed on the ground, will shoot at enemy players when they come into range
RPG
Rpg.png
Commando High damage, but low ammunition capacity and flight speed. Good at medium range
Triple Barrel RPG
TripleBarrelRPG.png
Commando Low player damage and flight speed, but can fire three shots in quick succession. High block damage.
Snub Nosed Pistol
SnubNosedPistol.png
Gangster Only available to the Gangster in the VIP and Territory Control game modes. Low damage and rate of fire, with a high reload speed. Has a low magnification sight that makes it somewhat effective at medium range

Equipment

Equipment with various uses is available to each class.

Item Image Available to Notes
Antipersonnel Grenade
AntipersonnelGrenade.png
Commando Thrown weapon with high player damage but low block damage
Dynamite
Dynamite.png
Miner Placed on the ground, exploding causing large player and block damage after 10 seconds. Useful for clearing large numbers of blocks clearly
Grenade
Grenade.png
Commando Thrown weapon with high block damage but low player damage
Engineer Jetpack
EngineerJetpack.png
Engineer Allows players to fly upwards slowly, useful for reaching high areas such as the top of buildings quickly
Landmine
Land mine.png
Marksman Placed on the ground, and will explode causing damage when players walk on or near it. Can be set off by teammates or the player who set it, although they will not receive any damage.
Classic Grenade
Classic grenade.png
Deuce Only available to the Deuce in the Classic CTF game mode. High player damage when used effectively, but players start out with only four
Molotov Cocktail
MolotovCocktail.png
Gangster Only available to the Gangster in the VIP and Territory Control game modes. Burns for a short period of time, destroying large amounts of blocks and setting any players who touch it alight, causing large amounts of damage over a short period of time. Damage can be stopped by entering water.

Removed Content

Some weapons have been removed from Ace of Spades over time. More removed content can be found on the Removed Content page.

Item Image Available to Notes
Glide Jetpack
GlideJetpack.png
Rocketeer (removed) Removed when the Rocketeer class became the Engineer in Build 3067. Was used to glide forward in the air quickly over a long distance
Jump Jetpack
EngineerJetpack.png
Rocketeer (removed) Removed when the Rocketeer class became the Engineer in Build 3067. Was used to move upwards quickly
Snowblower
Snowblower.png
Commando, Marksman, Rocketeer (removed), Miner Reskinned and renamed in Build 3067, becoming the Block Cannon