Weapons and Equipment
There are various weapons and pieces of equipment available to players. In most game modes, players must choose an item for the melee, primary weapon, secondary weapon and equipment slots. Different classes have different weapon and equipment available to them, although some items are available to multiple classes. Different weapons have different attributes, such as varying damage, speed and ammunition capacity.
Melee
Weapons and equipment in the Melee slot are short range and intended for close combat or digging. They use no ammunition.
Item | Image | Available to | Notes |
---|---|---|---|
Combat Knife | Commando, Marksman | Very effective melee weapon. Slow, but causes 80 damage per hit. Makes for a poor digging tool due to low block damage | |
Pickaxe | Marksman, Engineer, Miner, Medic | High speed, and removes a single block per hit. Causes 40 damage per hit on other players | |
Spade | Commando, Specalist | Digging tool that damages two blocks per hit. Can remove terrain blocks in one hit and player placed blocks in two hits. Poor weapon due to very low player damage | |
Super Spade | Miner | Extremely effective digging tool that removes a cube of blocks three squares high and wide and two squares deep. Has average player damage | |
Zombie Hands | Zombie | Only available to the Zombie in the Zombie game mode. Have high damage and long reach. Extremely effective at digging | |
Classic Spade | Deuce | Only available to the Deuce in the Classic CTF game mode. Using left click allows for quick digging, whilst right click removed three blocks per hit making it useful for tunnelling | |
Crowbar | Gangster | Only available to the Gangster in the VIP and Territory Control game modes. Destroys a single block per hit. Average damage, dealing 80 damage per hit. |
Primary Weapon
The main weapons available to each class.
Item | Image | Available to | Notes |
---|---|---|---|
Bolt-Action Rifle | Marksman | High magnification scope and damage making it a good weapon for sniping - a headshot is an instant kill against any class. Requires reloading after each shot | |
Double Barrel Shotgun | Miner, Medic | Shoots multiple bullets simultaneously which spread outwards in a cone. Extremely high damage at short range, but near useless at medium or long range | |
Minigun | Commando | Extremely high rate of fire and high damage, but inaccurate at long range. Takes a short time to "spin up" | |
Pump-Action Shotgun | Miner | Shoots multiple bullets simultaneously which spread outwards in a cone. High damage at short range, but near useless at medium or long range | |
Semi-Auto Rifle | Marksman | Lower damage and scope magnification than the Bolt-Action Rifle, but with a higher rate of fire. Good all round weapon | |
SMG | Engineer, Specialist | High rate of fire and average damage. Useful at short, and with the use of the sights, medium range, but requires reloading often | |
Classic Rifle | Deuce | Only available to the Deuce in the Classic CTF game mode. Good all-round weapon with high damage and long range, but a relatively slow rate of fire | |
Classic SMG | Deuce | Only available to the Deuce in the Classic CTF game mode. High rate of fire, but average range, damage and ammo capacity | |
Classic Shotgun | Deuce | Only available to the Deuce in the Classic CTF game mode. Very high damage, but short range | |
Tommy Gun | Gangster | Only available to the Gangster in the VIP and Territory Control game modes. High damage and high rate of fire. Effective up to medium - long ranges. |
Secondary Weapon
The secondary weapons available to each class.
Item | Image | Available to | Notes |
---|---|---|---|
Block Cannon | Engineer | Uses blocks from the players block wallet as ammunition, which land on the ground if they do not hit another player. Commonly used for creating bridges or pathways. Poor weapon due to low damage and flight speed1 | |
Drill Cannon | Miner | Fires a drill which causes massive block damage, and explodes after a short distance. Often used to quickly create tunnels, or cause damage to structures. Poor weapon as it is hard to aim, has a slow reload speed, and a small ammunition capacity, but has high player damage | |
Pistol | Marksman | Average rate of fire, damage and accuracy. More effective at close range than the rifles available to the Marksman | |
Rocket Turret | Engineer | Placed on the ground, will shoot at enemy players when they come into range | |
RPG | Commando | High damage, but low ammunition capacity and flight speed. Good at medium range | |
Triple Barrel RPG | Commando | Low player damage and flight speed, but can fire three shots in quick succession. High block damage. | |
Snub Nosed Pistol | Gangster | Only available to the Gangster in the VIP and Territory Control game modes. Low damage and rate of fire, with a high reload speed. Has a low magnification sight that makes it somewhat effective at medium range |
Equipment
Equipment with various uses is available to each class.
Item | Image | Available to | Notes |
---|---|---|---|
Antipersonnel Grenade | Commando | Thrown weapon with high player damage but low block damage | |
Dynamite | Miner | Placed on the ground, exploding causing large player and block damage after 10 seconds. Useful for clearing large numbers of blocks clearly | |
Grenade | Commando | Thrown weapon with high block damage but low player damage | |
Engineer Jetpack | Engineer | Allows players to fly upwards slowly, useful for reaching high areas such as the top of buildings quickly | |
Landmine | Marksman | Placed on the ground, and will explode causing damage when players walk on or near it. Can be set off by teammates or the player who set it, although they will not receive any damage. | |
Classic Grenade | Deuce | Only available to the Deuce in the Classic CTF game mode. High player damage when used effectively, but players start out with only four | |
Molotov Cocktail | Gangster | Only available to the Gangster in the VIP and Territory Control game modes. Burns for a short period of time, destroying large amounts of blocks and setting any players who touch it alight, causing large amounts of damage over a short period of time. Damage can be stopped by entering water. |
Removed Content
Some weapons have been removed from Ace of Spades over time. More removed content can be found on the Removed Content page.
Item | Image | Available to | Notes |
---|---|---|---|
Glide Jetpack | Rocketeer (removed) | Removed when the Rocketeer class became the Engineer in Build 3067. Was used to glide forward in the air quickly over a long distance | |
Jump Jetpack | Rocketeer (removed) | Removed when the Rocketeer class became the Engineer in Build 3067. Was used to move upwards quickly | |
Snowblower | Commando, Marksman, Rocketeer (removed), Miner | Reskinned and renamed in Build 3067, becoming the Block Cannon |
Weapons | |
---|---|
Melee | Spade • Combat Knife • Pickaxe • Super Spade • Zombie Hands • Crowbar |
Primary Weapons | Minigun • Bolt-Action Rifle • Semi-Auto Rifle • SMG • Pump-Action Shotgun • Double Barrel Shotgun • Tommy Gun |
Secondary Weapons | RPG • Triple Barrel RPG • Pistol • Rocket Turret • Block Cannon • Drill Cannon • Snub Nosed Pistol |
Equipment | Grenade • Antipersonnel Grenade • Parachute • Landmine • Radar Station • Engineer Jetpack • Disguise • Dynamite • C4 • Molotov Cocktail |
Classic Weapons | Spade • Rifle • SMG • Shotgun • Grenade |
Hurt + Heal Weapons | Assault Rifle • Automatic Pistol • Mine Launcher • Blocksucker • Machete • Auto-Shotgun • Grenade Launcher • Chemical Bomb • Sticky Grenade • Riot Stick • Light Machine Gun • Riot Shield • Med Pack |