Zombie
- This article is about the Zombie Game Mode. For information on the class, see Zombie (class).
Zombie mode, stylised as Zombie! and sometimes called Infection, is a game mode in which players infected with the zombie virus try and kill every player before the timer runs out. It is one of the most popular game modes in Ace of Spades.
Contents
Gameplay and Objective
Any players who join during the beginning of the round can choose between the available classes and weapons (ie. Miner, Engineer, Commando, etc.). Players have 50 seconds before the game picks players to be infected by the zombie virus, becoming the initial zombies. In a Ranked Match, two players will become Zombies at the beginning of the match, but this can be changed in a Custom Match. The players picked to become a Zombie are completely random.
The aim of the Zombies is to infect all the survivors (players who are not Zombies) by killing them. Players who are killed by a Zombie, or die by other means such as from fall damage, will become a Zombie themselves. Zombies are quick and have high health, although the only weapons they have access to are the Zombie Hands in the weapon slot.
The aim of the Survivors is to survive for as long as possible. Players will receive bonus points if they manage to survive for the entire round.
The round ends when all players are infected by the Zombie virus, or when the time runs out. The average round is 10 minutes long but can also be changed with custom lobbies.
In a Ranked Match, there are three rounds per match, although this can be changed in a Custom Match. The map is not reset between rounds.
Tactics
Survivors
Survivor Base
Since Zombies have only a melee attack, Survivors will be safe so long as the Zombies cannot reach them. Players can take advantage of this fact by building a tall structure, or taking advantage of an existing one, and staying on top of it. Zombies will find it difficult to reach the top of the structure, and Survivors can attack them as they try to do so.Players should ensure that their survivor base has a wide base, otherwise Zombies will be able to destroy it quickly causing Survivors other than Engineers to fall to their death.
Alternatively, Survivors may choose to build a base on water in the corner of a map far from the Zombie spawn point. This means the Zombies will take a fairly long time to reach the base after spawning, and survivors will have a clear line of sight when attacking the incoming Zombies. Long range attacks from Commandos and Marksmen will be especially effective.
The Engineer class is extremely effective at building bases, due to his ability to fly and large block wallet.
Miner
The Shotguns available to the Miner class are deadly at close range, which is useful since Zombies must get close to Survivors in order to attack. Miners can often kill Zombies in a single hit, making them an effective class to use.
Commando
The Commando can use his Parachute to stay in the air for long periods of time, where Zombies cannot reach him. Players can build a tower of blocks, then jump off and glide away when Zombies approach, flying to another structure and building up again, repeating the process. The Triple Barrel RPG can be used to rocket jump, quickly launching the player into the air and allowing them to gain extra height.
Zombies
Destroying Bases
Destroying the foundations of a survivor base will cause it to collapse, causing survivors to fall and take fall damage. Engineers and players who survive the fall will be on the ground, where they are vulnerable to attack.
Strafing and Ducking
When moving towards a Survivor to attack, Zombies will likely take a large amount of damage from the Survivors weapons. By moving from side to side and ducking Zombies will be able to dodge some of these attacks, making it more likely for them to reach the Survivor and cause damage.
Taking Cover
If the Survivors have built a base on water, then Zombies can place prefabs to take cover behind whilst moving towards it to protect themselves from incoming fire.
Building
Survivors will often take refuge on top of a base or building. The Zombie Bone and Zombie Hand Constructs can be used to construct steps to reach these high locations and the survivors they house.
Scores
Game Mode Score Types
Action | Score |
---|---|
Survive | +50 every 10 seconds |
Last Man Standing | +150 every 5 seconds |
Kill Survivor | +100 |
LMS Zombie Kill | +50 |
Generic Score Types
Action | Score |
---|---|
Headshot | +150 |
Melee | +150 |
Kill | +100 |
Assist | +50 |
Death Revenge | +50 |
Payback | +50 |
Reloading Kill | +50 |
Defend | +50 |
Suicide | -100 |
Custom Matches
The following game mode specific options can be changed in a Custom Match:
Number of Rounds
Default: 3
The number of rounds per match. Can be 1, 2, 3, 4, or 5.
Number of Initially Infected Zombie
Default: 2
The number of players initially infected with the Zombie Virus at the start of the round. Can be 1, 2, 3, 4, or 5.
Zombie Speed
Default: 100%
The speed Zombies can be move. At can 50%, 100% or 200%.
Zombie Damage
Default: 100%
How much damage Zombies deal against players and blocks. Can be 50%, 100% or 200%.
Available Maps
Ranked Match
Zombie mode can be played on the following maps in a Ranked Match:
- Atlantis
- Frontier
- Dragon Island
- Block Ness
- Castle Wars
- Great Wall
- Tokyo Neon
- Arctic Base
- Spooky Mansion
- London
- Bran Castle
- Invasion
- Mayan Jungle
- The Colosseum
- Ancient Egypt
- Double Dragon
Custom Match
Zombie mode can be played on the following maps in a Custom Match:
- Atlantis
- Frontier
- Dragon Island
- Block Ness
- Castle Wars
- Great Wall
- Tokyo Neon
- Arctic Base
- Spooky Mansion
- London
- Bran Castle
- Invasion
- Mayan Jungle
- The Colosseum
- Ancient Egypt
- Double Dragon
- WW1
- Classic
- Hiesville
- Crossroads
- To The Bridge
- Trenches
- Alcatraz
- City of Chicago
Related Achievements
See Also
Game Modes |
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Capture the Flag • Demolition • Diamond Mine • Multi-Hill • Occupation • Team Deathmatch • Zombie • Classic CTF • Territory Control • VIP |