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Available to Engineer, Specialist
Player damage Average
Block damage Low

Destroys one map block in five hits Destroys one player placed block in nine hits

Rate of fire 545.45 RPM

9.091 RPS

One shot every 0.11 seconds

Effective range Medium (< 350 blocks)
Spread 1

Spread increases by 0.2 per shot.

Sight 2x zoom
Reload time 1.25 seconds
Ammunition capacity 100 rounds

25 rounds per magazine

Recoil 0.01V

A view down the sights of the SMG.

The SMG, also known as the Submachine Gun, is a weapon available to the Engineer and Specialist classes in the primary weapon slot. It is the only primary weapon available to the Engineer.

The SMG has a high rate of fire, and inflicts an average amount of damage. It is useful at short, and with the use of the sights, medium range. However, with a high rate of fire and relatively small clip size, you fill find yourself reloading often; and with the SMG's low damage, you'll usually end up reloading at least once every fight, unless you're fighting at very close range.


The table below provides accurate information regarding entity damage. The SMG can take out a marksman in 5-7 hits, an engineer or miner in 6-9 hits, a commando in 7-10 hits, and a zombie in 14-20 hits.

Entity Part Damage
Player Torso 10
Player Head 15
Player Legs 10
Player Arms 10
Block 1


LMB Fire
RMB Zoom in with crosshairs
3 Select weapon

Block Destruction

On default settings, the SMG can destroy a map placed block in five hits, and a player placed block in nine hits.

High fire rate
High Accuracy
Low Damage



  • The SMG bears a resemblance to the Heckler & Koch MP5.


  • Versatile. The SMG's falloff range and accuracy make it effective at a distance, and its fire rate makes it effective at close range.


  • Low damage. In an even fight, the SMG will lose to almost any other weapon. Use its versatility to exploit enemies weaknesses to make up for this.